Mandy Draeger
45 Neuman Ln.
Woodside, CA 94062
E-mail: mandydraeger@gmail.com
Phone: (650) 207-4107
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Objective |
To become
a character artist for video games. (Design, Model, and Texture Art
included.) |
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Technical Qualifications |
Software: Alias Maya
(6.5-2009) Adobe
Photoshop (6-CS3) Adobe
After Effects (6.5, 7) Adobe
Illustrator (CS-CS3) Adobe
ImageReady (7-CS3) Alias
Motion Builder 6 Unfold 3D
Magic 4 Maxon
BodyPaint 3D |
Macromedia
Flash Macromedia
Dreamweaver Final Cut
Pro Unreal
Editor 2004 Microsoft
Office Operating
Systems: Mac OS X Windows XP |
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Skills |
Fine arts
(drawing, painting, sculpting) Digital
Painting Concept
development Character
development Modeling
(Maya) |
Texturing
(Maya) Lighting
(Maya) Animation
(Maya) Motion
capture clean-up (Motion Builder) |
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Experience |
The Day
My Soul Became a Star (animated short), Rex Rey Films
[ February – August 2007 ] Lead
Character Designer. Also did animatic work, texturing, modeling, and some
animation for this project. This film was made for
the Make A Wish Foundation. Motion
Capture,
Ex’pression College
[ November-December 2006 ] Captured
motion using the Vicon system, cleaned up and applied capture data to my own
3D model using Alias Motion Builder and Maya. Unreal
Tournament 2004 Level (group project), Ex’pression College
[ April-May 2006 ] Environment
and level element concept art and environment texturing. Tilt At
Windmills (short
film/group project), Ex’pression College
[ March-April 2005 ] Storyboarded,
co-wrote, shot, directed, edited, and did post-production sound work
(including foley, editing, and ADR.) with a group of 5 other students. |
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Employment |
Crystal
Dynamics, Redwood
City, CA
[ April 10th 2008-January 15th 2010 ] PS3
Assistant Lead on “Tomb Raider: Underworld”, QA Tech on “Tomb Raider
Underworld” (360/Wii/PS2/DS), Assistant Lead on “Beneath The Ashes” (360 DLC
for TR:U), QA Tech on “Lara’s Shadow” (360 DLC for TR:U), QA Tech on “Batman:
Arkham Asylum” (360) for Eidos; and
QA Tech, modeling, digital asset management, and Maya work for an
unreleased title for Eidos/Square Enix Europe and Crystal Dynamics. (Digital
Asset Management Support/Artist/Quality Assurance Technician) Sega of
America and PsiNapse,
San Francisco, CA
[ Nov 12th 2007-Apil 8th 2008 ] Quality
Assurance on “Condemned 2: Bloodshot” (360/PS3), “Sonic Chronicles: The Dark
Brotherhood” (DS), and “Pictoimage” (DS). (Game Tester, PD Tester) NorthStar
Studios, Santa
Clara, CA
[ Sept. 16th-Oct. 4th 2007 ] Texture
Artist paid internship on “The Sustainers”. Unfortunately this game was
cancelled. Solokai,
Inc., Bay Point,
CA
[ 2006 ] Texture
and lighting on a house set (made for an advertisement concept for a future
product of Intel.) Solokai Inc. was contracted by Intel. Self-Employed
Character Designer/Artist, CA
[ 2003-2009 ] Character
design artwork and artwork made of pre-existing characters done for various
clients around the world on a by commission basis. |
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Education |
Ex’pression
College of Digital Art, Emeryville, CA
[ Aug. 2004-June. 2007 ] Bachelor
of Applied Science – Animation and Visual Effects, Graduated as
Salutatorian |
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