Mandy Draeger

45 Neuman Ln.

Woodside, CA 94062

E-mail: mandydraeger@gmail.com

Phone: (650) 207-4107

Objective

To become a character artist for video games. (Design, Model, and Texture Art included.)

Technical Qualifications

 

Software:

Alias Maya (6.5-2009)

Adobe Photoshop (6-CS3)

Adobe After Effects (6.5, 7)

Adobe Illustrator (CS-CS3)

Adobe ImageReady (7-CS3)

Alias Motion Builder 6

Unfold 3D Magic 4

Maxon BodyPaint 3D

 

 

Macromedia Flash

Macromedia Dreamweaver

Final Cut Pro

Unreal Editor 2004

Microsoft Office

 

Operating Systems:

Mac OS X

Windows XP

Skills

 

Fine arts (drawing, painting, sculpting)

Digital Painting

Concept development

Character development

Modeling (Maya)

 

 

Texturing (Maya)

Lighting (Maya)

Animation (Maya)

Motion capture clean-up (Motion Builder)

Experience

 

The Day My Soul Became a Star (animated short), Rex Rey Films                [ February – August 2007 ]

Lead Character Designer. Also did animatic work, texturing, modeling, and some animation for this project. This film was made for the Make A Wish Foundation.

 

Motion Capture, Ex’pression College                                                          [ November-December 2006 ]

Captured motion using the Vicon system, cleaned up and applied capture data to my own 3D model using Alias Motion Builder and Maya.

 

Unreal Tournament 2004 Level (group project), Ex’pression College                           [ April-May 2006 ]

Environment and level element concept art and environment texturing.

 

Tilt At Windmills (short film/group project), Ex’pression College                                [ March-April 2005 ]

Storyboarded, co-wrote, shot, directed, edited, and did post-production sound work (including foley, editing, and ADR.) with a group of 5 other students.

 

Employment

 

Crystal Dynamics, Redwood City, CA                                                          [ April 10th 2008-January 15th 2010 ]

PS3 Assistant Lead on “Tomb Raider: Underworld”, QA Tech on “Tomb Raider Underworld” (360/Wii/PS2/DS), Assistant Lead on “Beneath The Ashes” (360 DLC for TR:U), QA Tech on “Lara’s Shadow” (360 DLC for TR:U), QA Tech on “Batman: Arkham Asylum” (360) for Eidos; and  QA Tech, modeling, digital asset management, and Maya work for an unreleased title for Eidos/Square Enix Europe and Crystal Dynamics. (Digital Asset Management Support/Artist/Quality Assurance Technician)

 

Sega of America and PsiNapse, San Francisco, CA                                          [ Nov 12th 2007-Apil 8th 2008 ]

Quality Assurance on “Condemned 2: Bloodshot” (360/PS3), “Sonic Chronicles: The Dark Brotherhood” (DS), and “Pictoimage” (DS). (Game Tester, PD Tester)

 

NorthStar Studios, Santa Clara, CA                                                                          [ Sept. 16th-Oct. 4th 2007 ]

Texture Artist paid internship on “The Sustainers”. Unfortunately this game was cancelled.

 

Solokai, Inc., Bay Point, CA                                                                                                                 [  2006  ]

Texture and lighting on a house set (made for an advertisement concept for a future product of Intel.) Solokai Inc. was contracted by Intel.

 

Self-Employed Character Designer/Artist, CA                                                                            [ 2003-2009 ]

Character design artwork and artwork made of pre-existing characters done for various clients around the world on a by commission basis.

 

Education

 

Ex’pression College of Digital Art, Emeryville, CA                                                    [ Aug. 2004-June. 2007 ]

Bachelor of Applied Science – Animation and Visual Effects, Graduated as Salutatorian