Mandy Draeger
45 Neuman Ln.
Woodside, CA 94062
E-mail: mandydraeger@gmail.com
Phone: (650) 207-4107
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Objective |
To become
a character artist for video games. (Design, Model, and Texture Art
included.) |
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Technical Qualifications |
Software: Alias Maya
(6.5-8.5) Adobe
Photoshop (6-CS3) Adobe
After Effects (6.5, 7) Adobe
Illustrator (CS-CS3) Adobe
ImageReady (7-CS3) Alias
Motion Builder 6 Unfold 3D
Magic 4 Maxon
BodyPaint 3D |
Macromedia
Flash (MX-8) Macromedia
Dreamweaver (MX-8) Final Cut
Pro Unreal
Editor 2004 Microsoft
Office Operating
Systems: Mac OS X Windows XP |
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Skills |
Fine arts
(drawing, painting, sculpting) Digital
Painting Concept
development Character
development Modeling
(Maya) |
Texturing
(Maya) Lighting
(Maya) Animation
(Maya) Motion
capture clean-up (Motion Builder) |
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Experience |
The Day
My Soul Became a Star (animated short), Rex Rey Films
[ February – August 2007 ] Lead
Character Designer. Also did animatic work, texturing, modeling, and some
animation for this project. This film is up for
Oscar® consideration for the 2007 Academy Awards. Motion
Capture,
Ex’pression College
[ November-December 2006 ] Captured
motion using the Vicon system, cleaned up and applied capture data to my own
3D model using Alias Motion Builder and Maya. Unreal
Tournament 2004 Level (group project), Ex’pression College
[ April-May 2006 ] Environment
and level element concept art and environment texturing. Tilt At
Windmills (short
film/group project), Ex’pression College
[ March-April 2005 ] Storyboarded,
co-wrote, shot, directed, edited, and did post-production sound work
(including foley, editing, and ADR.) with a group of 5 other students. |
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Employment |
Sega of
America and PsiNapse,
San Francisco, CA
[ Nov 12th 2007-current ] Quality
Assurance. (Game Tester, PD Tester) NorthStar
Studios, Santa
Clara, CA
[
Sept. 16th-Oct. 4th 2007 ] Texture
Artist intern on “The Sustainers”. Unfortunately this game was cancelled. John
Crompton and Sony,
Foster City, CA
[ July 19-21st and 25th 2007 ] Video game
play-testing (focus groups) on upcoming PS3 release and an upcoming PSP
release. Erik
Elving,
Hillsborough, CA
[ 2006-current ] Character
concept art and design for various species of playable creatures, mounts, and
opposing monsters for MMORPG style game. Solokai,
Inc., Bay Point,
CA
[ 2006 ] Texture
and lighting on a house set in an animated short made for an advertisement
concept for a future product of Intel. Solokai was contracted by Intel. Self-Employed
Character Designer/Artist, CA
[ 2003-2007 ] Character
design artwork and artwork made of pre-existing characters done for various
clients around the world on a by commission basis. |
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Education |
Ex’pression
College of Digital Art, Emeryville, CA
[ Aug. 2004-June. 2007 ] Bachelor
of Applied Science – Animation and Visual Effects, Graduated as
Salutatorian |
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